1.1 Platform – Account

All players are allowed to have only one (1) account. All information registered on your account needs to be up-to-date and to have the correct information.
You are not allowed to share or use another person’s account. Your account is for your use and your use alone.
If you face any issues with your account, contact support at esports@gam3.gg.
Ignoring any rules mentioned herein may lead to suspension of your account(s) in future tournaments.

2.1 GAME ACCOUNTS

A player is allowed to have only one (1) Valorant account active on their account. Valorant
You are not allowed to share or use another person’s game account. Your account is for your use, and your use alone.

2.2 TEAMS AND ROSTERS

Each team’s roster must consist of at least 5 players.
Each team’s roster will be allowed to have 5 main players and 2 substitute. Once the tournament starts, you cannot replace any player.
A substitute player may only be added before the Tournament Start.
This player cannot be part of any other team’s roster which is participating or has participated in the same tournament.
Match has to be played in the following format: 5v5.
A player is allowed to represent only one (1) team’s roster in the same tournament.

2.3 AGE RESTRICTIONS

Each participant (Player) needs to be of the age of Thirteen (13) or older at the point of the tournament start date.

3.1 Before the match

The Tournament Official will create the in-game lobby. All captains are expected to add the assigned Tournament Official in-game at least one day before the tournament to gain lobby access.
Only Tournament Officials, official broadcasters, anyone authorized by the organizer and the registered players of that particular match are allowed to be inside the lobby.
Teams are not allowed to change their members once the team is ready in the lobby.
After the match has been hosted, players have 15 minutes to join the lobby. Teams who are late will result in the current match being forfeited.

3.2 During the Match:

If one of the teams will not pick all the agents in the character selection screen and the game goes back to the lobby, the game has to be remade.
Once Agent Select has started, Players will have 85 seconds to pick their Agent, with both Teams picking simultaneously. If a Player picks an Agent by mistake during this phase, the Player must notify a Tournament Official of their intended selection before the Agent Select timer expires. In this case the Agent Select process will be restarted with the same picks up until the mistake occurred, after which the Player must choose their intended Agent.
In the case the Player notifies a Tournament Official after the timer has expired, the Agent Select process will not be restarted and the Player will be required to play through.

In the case that the game started before writing ready from both sides, the team which did not write ready has the right to call a remake before round 1 of the game starts. (before the countdown in the game of round 1 reaches 0).
If any of the players are not connected to the game before the counter reaches 0, the team can call a remake and the game has to be remade.
If the game started on the wrong map, the game has to be remade.
In order to do the remake, all the players have to leave the match. Start the next game as soon as possible. Both team captains will have to write ready again. If the team is not ready by 5 minutes after the remake, the team which is not ready will be disqualified. Games can be remade only once, the game has to be played in the way it started after the remake, even if the issues will occur. The situation can still be reported in Discord
If a player disconnects during the game, the game has to continue and will not be paused or remade. (If the game has the observer and cheats are enabled, the game can be paused during the game, but a team has to write before the countdown of the round reaches 0).
If the servers are acting badly for both teams or the game goes down, please report it to us in our Discord channel.

3.3 After the Match:

Once the match finishes, both team captains have to take a screenshot of the results and post it in the discord after each game.
On the game result screenshot, results above the scoreboard, all the players and information of the match on the right of the results have to be visible.

Qualifying Round: Single Elimination BO1

Regional Finals Round: BO3

Grand Final SG vs MY: BO5

Seeding will not be used in this community challenge, brackets will be shuffled three times.

5.1 MAPS

  • Bind
  • Haven
  • Pearl
  • Ascent
  • Icebox
  • Breeze

5.2 SERVER SETUP

Map: depending which map has to be played from the map pool

Mode: Standard

Options

  • Allow Cheats: Off
  • Tournament Mode: On
  • Overtime: Win by Two: On

The map pool consists of Bind, Haven, Pearl, Ascent, Breeze, Icebox, and Fracture. Any additional maps released may be added to the map pool, any changes may or may not be communicated to the teams in advance.

  • Best-of-One Matches
    Team A starts the process and the map for the Match will be selected according to the following procedure:

Team A bans 1 map
Team B bans 1 map
Team A bans 1 map
Team B bans 1 map
Team A bans 1 map
Team B bans 1 map
Map 7 is the only Map remaining
Team A picks side

  • Best-of-Three Matches
    Team A starts the process and the map for the Match will be selected according to the following procedure:

Team A bans one Map
Team B bans one Map
Team A picks Map 1
Team B picks side for Map 1
Team B picks Map 2
Team A picks side for Map 2
Team A bans one Map
Team B bans one Map
Map 3 is only Map remaining
Team A picks side for Map 3

  • Best-of-Five Matches
    Team A starts the process and the map for the Match will be selected according to the following procedure:

Team A bans one Map
Team B bans one Map
Team A picks Map 1
Team B picks side for Map 1
Team B picks Map 2
Team A picks side for Map 2
Team A picks Map 3
Team B picks side for Map 3
Team B picks Map 4
Team A picks side for Map 4
Map 5 is only Map remaining
Team B picks side for Map 5

This is a non-seeded competition. Unless otherwise agreed, Team A will always be the team on the top of the bracket. Veto procedure for the different match formats is final.

7.1 Definitions of Terms

“Round”
A Round is an instance of competition in a VALORANT map that is played until a winner is determined by one of the following methods, whichever occurs first:
Spike detonation
Spike defusal
Team eliminated before planting or defusing the spike
Round timer expired
Team forfeit

“Map”
A Map means a set of Rounds that is played until one Team wins 13 Rounds, provided that a Map will continue past the 13-Round limit until a Team wins by a margin of at least two Rounds.

“Match”
A Match means a set of Maps that are played until one Team wins a majority of the total maps (e.g., winning two maps out of three in a best-of-three series).

7.2 Controlled Match Start
In the event of an error in match start or a decision by Tournament Officials to separate the pick/ban process from match start, a Tournament Official may start the match in a controlled manner and all maps will be selected in accordance with the previous valid completed pick/ban process.

7.3 Slow Client Load
If a game crash, disconnect, or any other failure occurs which interrupts the loading process and prevents a player from joining a match upon match start, the match must be immediately paused until all ten players are connected to the match.

7.4 Restrictions on Gameplay Elements
Restrictions may be added at any time before or during a match, if there are known or suspected bugs with any Agents, skins or maps, or for any other reason as determined at the discretion of Tournament Officials.

7.5 Post-match Process
Between Maps
The standard time for transition in between Maps will be ten (10) minutes to fifteen (15) minutes from the time of the last Map’s Round until players are required in their seats and ready to play for the next Map. The next Map, if applicable, will commence as soon as both Teams have confirmed to a Tournament Official that all players are ready to play.

Between Matches
The standard time for transition in between Matches will be at least fifteen (15) minutes from the time of the last Match’s Round until players are required in their seats and ready to play for the next Match. The next Match, if applicable, will commence as soon as both Teams have confirmed to a Tournament Official that all players are ready to play.

If all the players are not ready to play and in their seats (if applicable) at the time designated to them by the Referees or Tournament Officials, the Team can be sanctioned for delay of Game.

Results of Forfeiture
Matches won by forfeit will be reported by the minimum score it would take for one Team to win the match (e.g. 1-0 for best-of-1 matches, 2-0 for best-of-three matches, 3-0 for best-of-five matches). No other statistics will be recorded for forfeited matches. 

7.6 Schedule and Punctuality

Every player accepts the official schedule of the competition and declares its ability to be available during these times. Failure to turn up for matches results in a forfeiture of that match.

The official schedule of the competition will be announced on the official Discord channels. The players will also be informed about it via Facebook group chat. This schedule includes the time of each match which represents the start time of the match. 

The change of a match time is only possible under exceptional circumstances and has to be confirmed by the tournament administration. 

If a delayed end of a previous match prohibits a match to start on schedule (due to either one of the involved teams still playing or the official broadcaster still streaming the previous match within the same tournament), the match time is changed to 15 minutes after the end of the previous match.

Unexpected issues for one single player are not a valid reason to postpone matches.

All communication with the players and teams is handled on our official Discord.
Any questions regarding upcoming and ongoing matches can be directed to the admin team.

9.1 Tactical Pauses (Tactical Timeouts)
Teams are allowed to call Timeouts of 1 minute in duration one time per map. In the event of overtime, each team will be granted an additional Timeout.
To call a timeout, they have to request it in game under Settings. Please write in /all or /party chat to notify the admin that your team has queued a tactical pause for the upcoming round.
If the opponent team has requested for a timeout for the next round, please refrain from requesting a timeout for the next round too, as your timeout request will not go through.

9.2 Technical Pauses
If a player has a problem that prevents her from playing on, she must notify the tournament official and request a technical pause. The player has to announce the reason before or immediately after she paused the match. The pause must be done only during the buy phase. Each team has a maximum of 15 minutes of technical pause time per match.
Pausing after the buy phase, REGARDLESS of the situation, will result in a forfeit.

9.3 Crashes
If a match is interrupted for reasons beyond the control of the Players (e.g. server or player crash), the tournament official MAY restore the round using the in-game round restore feature, but in some scenarios may decide to replay the round or even a whole match. All decisions are at the discretion of the Tournament Officials.
The in-game round restore feature will only be used for players who are unable to reconnect in Rounds 1 and 2. No remaking will be allowed from Round 3 onwards.
If you need to talk to the Tournament Official in game, please use the /all or /party function.

It is forbidden to cheat, modify the game files, exploit bugs, and/or use any third-party application which would give an unfair advantage against other users.

All cheats are completely forbidden to use under any circumstance. Using any cheat will result in bans and disqualifications. This includes, but are not limited to:

ESP
Radar hacks
Wallhacks
Speed hacks
Aim hacks
Hitbox manipulation
Teleportation (any kind of teleportation, which is not possible in the game)
The usage of a bug/bugs to gain an advantage versus your opponents
If a team uses a player that has an active ban by the organisers, Esports Entertainment Asia and GAM3.GG, the team will be disqualified from the tournament.

Players with Valorant bans on any accounts within two (2) years are not eligible to compete in any of the tournaments hosted by Esports Entertainment Asia and GAM3.GG
Esports Entertainment Asia and GAM3.GG reserves the right to monitor any player, for any reason, during the tournament.

Players, coaches, team staff, team owners as well as hosts and staff from Esports Entertainment Asia, GAM3.GG and respective partners are prohibited from gambling or betting on any matches in any tournament.

All sorts of match-fixing and/or teaming are strictly forbidden and will be punished. This may include temporary or permanent bans.

Rule violation Punishment

  • Using a player, not in the roster: Disqualification
  • Playing with the wrong game account: Disqualification
  • Usage of a glitch/bug: Case-by-case
  • Stream Sniping: Case-by-case
  • Inappropriate/disruptive behavior: Case-by-case
  • Multi-Account usage: Case-by-case
  • Match-fixing/teaming: Ban from our tournaments and disqualification
  • Account sharing: Ban from our tournaments and disqualification
  • Knowingly playing with someone who is account sharing: Ban from our tournaments and disqualification
  • Cheating: Ban from our tournaments and disqualification
  • Knowingly playing with a cheater: Ban from our tournaments and disqualification

    Anything that can be viewed as a bug or exploit will be reviewed by the admin team and judged on a case-by-case basis, examples of such can be:

  • Using cypher cameras on spots which allows you to see through the walls.
  • Sitting on the spots which are not supposed to be used by map design.
  • Trying to reach out of the map boundaries. (teleporting with the Omen outside the playable area of the map).
  • Activating Sova’s Drone the way that it spawns clipping through the wall.
  • Using Sova’s Arrow on the spots, where they cannot be destroyed and they can spot players (Example: Fixed billboard on Split).
  • Bugging yourself into the doors on the Ascent map, that you can see on both sides.
  • Spamming between Omen Phaser with ultimate to see through walls.
  • Opening doors on Bind from outside (Using Cypher’s camera from outside to open the doors).
  • Show respect to everyone involved in the tournament. This includes, but is not limited to players and staff.
  • Treat everyone the same way as you would like to be treated yourself.
  • Always show integrity while playing in every tournament, be honest and play fair.
  • Do not use any discriminatory language, including but not limited to any language regarding ethnicity, nationality, race, gender, religion, sexual orientation or personal beliefs.
  • Do not use any extreme foul language, including but not limited to excessive profanity or language that is graphically sexual, grotesque, or violent.
  • Do not make threats of real-world violence or other intended harm to anyone involved in the tournament.
  • Do not harass, stalk, or purposely do things to make someone else feel uncomfortable or threatened.
  • Do not share personal information about yourself or other individuals.
  • Do not engage in, request, arrange, or offer illegal activities or materials.
  • Do not impersonate other individuals.
  • Do not spam, be it in text or voice.
  • Do not share your account, your account is for your use and your use alone. Do not grant access to your account to anyone else, and do not access anyone else’s account, even with their permission.
  • Teams are responsible for their own technical issues, including hardware, software and/or internet issues. Issues with setups are not an acceptable reason for lateness or pausing beyond a Team’s allowance. Matches will not be rescheduled because of technical issues and matches will be played nevertheless.
  • The organiser reserves the right to, in special cases, override and/or remove, and/or add any rule stated above to guarantee fair play.

First Place: 1,500 SGD
Second Place: 1,000 SGD
Third/ Fourth Place: 250 SGD/ Team

  • Prizes will be given out to the winning team within 30 days from the end of event.
  • Organiser will contact the team captain when prizes are ready for collection.